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Garrys mod nude models
Garrys mod nude models







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(also i had a cold when i recorded, so please mind my sniffles lol) The mic is a bit crappy, but i'll add subtitles/captions. The programs you will need are Blender and Crowbar. This is not a short and quick tutorial, i am going over my entire process Nothing is skipped except a smidge of exporting, and compiling time. I go over decompiling, bodygroups, making a physics model, compiling, fixing common issues, things of that nature.

  • Brown Boid (monster_flyer, "models/aflock.In this video I show how I get models from SFMLab into Garry's Mod - From the very start, to the very end.
  • Leech (monster_leech, it's model is overridden with the Half-Life 2 model, so it doesn't work properly).
  • Advisor Pod (cycler, "models/advisorpod.mdl").
  • Combine Vent Turret (npc_turret_ground, not spawnable, as it needs a brush to work properly).
  • Mortar Synth (cycler, "models/mortarsynth.mdl").
  • Crab Synth (monster_generic, "models/synth.mdl").
  • Advisor (npc_advisor, "models/advisor.mdl").
  • These NPCs will also have the model in there parenthesis. NPCs like npc_advisor, monster_generic, or cycler have no model and must be given one in order to appear as the specified NPC. NPCs like monster_apache and monster_osprey were never ported to Garry's Mod and are unspawnable. Some addons make these NPCs available through spawnmenu. The entity names are listed in parenthesis. These NPCs can be spawned through the console, with the command "npc_create *entityname*". In Garry's Mod, there are NPCs that are available, but the developers never added them to the spawnmenu. NPCs Available Through Console (or Addon)
  • 2 NPCs Available Through Console (or Addon).
  • SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE =ē5 SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK =ē4









    Garrys mod nude models